Metroid prime iso download dolphin






















Haven't noticed any negative effects from Cache Display Lists. XAudio2 distorted various sounds, using DSound instead. Using recommended settings and dx9 back-end. Its playable, with a consistent 30FPS, however it will glitch only in certain rooms, and sometimes in morph ball form it will drop to 11FPS.

Some audio issues but for the most part very good and consistent. Also playing in p and frame set to auto instead of native.

Sound and music are sometimes missing or playing strangely, like if you are far away or closer to the source. The alcove room sky bug mentioned in the wiki didn't trigger. Got a single crash after the second boss. With recommended settings works almost flawlessly. Absolutely fluid FPS even with 2. LLE on a discrete thread seems to improve this a bit, but not satisfyingly.

High FPS drops in large outside areas when water drops come onto the visor. UPDATE: I have recently found the solution: Enabling 'Accurate VBeam emulation' causes a slight lag and FPS-drop in the menu and just after entering new areas, but increases overall performance substantially and makes it well playable.

Been playing for a few hours. Default settings yield 60FPS. Sometimes Audio is choppy. Random glitched noises appear when 'boss' fights start. Once in a while certain textures appear black. Works great otherwise. Running at 2x internal resolution, p screen res. Minor audio issues: sometimes audio clips make a crackling sound, sometimes they play at odd volumes and occasionally they don't play at all.

Stable 50FPS, drops during cutscenes and action heavy sequences, but never drops below It will sometimes freeze for a few seconds, but this has only happened twice so far and it corrects itself. Overall its a very stable game. Audio glitches are annoying but no big deal, all I ever encountered in that regard was music disappearing randomly or when loading Save States. Occasional sound glitches, common for background music to drop out.

Very playable. I don't use the LLE recompiler because it still appears to have the same sound issues, and will also decrease FPS, I would suggest you just deal with the sound issues, and use the HLE engine. Perfect, no slowdowns due the great performance of i7 x and GTX , but, background music still stop, please fix it. Occasional loud static accompanied with cutscenes. Cutscenes ran mostly at 60 with exception of scenes with fire or explosions.

Opening Visor and Entering Morph Ball caused short second freeze, Levels with explorable space such as the first lag the most, in general, The game is playable, but not pretty. Played with D3D, 1. Near perfect, slows down only in very large areas or when splashing in water for some reason. Micro-stuttering still an issue but barely noticeable; the sound is fantastic with the HLE engine, not a single error. I managed to complete the game with minor problems; the x-ray and thermal visors failed to work once for some reason, but worked again after resetting the emulator.

It crashed four times in total, always in the same situation; when entering rooms where purple energy enemies are found, those that can only be killed via wave beam, the game randomly crashed. In other cases a FIFO overflow error occurred, although it didn't stop the emulation or crash the game. This is very close to perfect, and my computer is nowhere near powerful for Dolphin. Played through the pirate frigate section, it seems perfect and running at full speed.

The microstuttering is there but isn't really a problem. It was present at places like the pan over the frigate during the opening cutscene and using the morph ball for the first time. Each pause was ms or so. Repeating these actions did not result in stuttering since the shaders were cached. Final Verdict : At the expense of the unfortunate stuttering and slowdown issues varying from mostly minor, to sudden Matrix-inducing moments , Metroid Prime looks absolutely stunning in Dolphin, running in p widescreen at a mostly consistent 60FPS.

What's more, there are no stretching artifacts or culling issues involved. D3D, auto rescaling, fullscreened to x, all other graphics options set to default or auto. In certain areas there was extreme slowdown, namely the completed map screen for most sections, and the Chozo Temple, which made fighting Meta Ridley a tad difficult.

There is also slowdown during special visor effects, such as when jumping into or exiting water, shooting a beam at a wall directly in front of you, or stuff splashing on it when killing Scarabs, but those were only a minor nuisance. The microstuttering shader cache issue still seems to exist here and there but the pauses were always extremely short and not too noticeable.

Game has terrible slowdown issues on OpenGL, but runs nearly perfectly on Direct3D, save a tiny bit of slowdown about 57FPS on the whole map view, and sometimes when landing in water. Stutter issue due to shader generation still exists, but it's not too bad. Used DSP HLE with the only issue being that some rooms in phendrana drifts have a slightly messed up echo effect, but last I checked this is a known issue. No sound issues otherwise; even the background music worked fine. Played through many times with DirectX11, 3x native resolution, 16x anisotropic filtering, 2x MSAA, and various compatibility settings.

No issues whatsoever, aside from visor effects causing temporary slowdowns. Metroid Prime: Trilogy was acclaimed by pundits, with acclaim for the new controls, refreshed show, accomplishment framework, and in general worth. Kelbaugh sent the proposition to Nintendo, which the organization acknowledged. Prime arrangement maker Kensuke Tanabe requested that the staff resolve the greater part of the glitches for the Trilogy delivery to forestall succession breaking.

Senior architect Mike Wikan said the greater part of the substance increments were unobtrusive changes, for example, smoothing out the motors for consistent framerates and more limited stacking times, and higher goal surfaces. Enjoy the games, and do keep coming back for more!

Progress Continues We've already had updates since Dolphin 5. Dolphin can play thousands of games, and changes are happening all the time.

Help us keep up! Join in and help us make this the best resource for Dolphin. Dolphin Forum thread Open Issues Search Google Search Wikipedia Metroid Prime: Trilogy is a three-game collection for the Wii console that bundles all three landmark Metroid Prime games onto one disc and revamps the first two installments with intuitive Wii Remote controls, wide-screen presentation and other enhancements.

We have helped people experience classic video games since Our collection of 27, console game ROMs has been extensively tested for emulator compatibility and your safety.

Jun 15, - second try: can someone give a download link of metroid prime 2? Not Mega or torrent. Emuparadise or TPB. Because you can get it for the Wii as part of the Metroid Prime Trilogy. Dude the emuparadise iso is gone.

When promted click Defualt. Make a SAve account. Restart your wii and load ULGX. Instead of clicking Default, click the metroid game you want to play. Problems Save File Hang As of 5. Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing.



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